TORPEDO


1.jpg (14391 bytes) In Front View Add a SURFACE>>SHPERE
2.jpg (15317 bytes) Switch to Top View and move the 2 ends outward.
3.jpg (11167 bytes) Turn the object 90 degrees. Press the ZKEY to get a shaded preview.
4.jpg (12488 bytes) Add a SURFACE>>CIRCLE and adjust the knots so that it looks like an airfoil. (the torpedo body is hidden in this view)
6.jpg (15553 bytes) Go to side view and extrude the Circle up with the EKEY.
6.jpg (15553 bytes) Line up bottom of the fin with the body. Convert the object to a mesh with ALT+C out of edit mode.

7.jpg (12129 bytes)

Switch to front view and go to the edit buttons with F9. Set the highlited buttons. We are going to duplicate the fins with the 'SpinDup' command. The 3D cursor must be at the center of the body.
8.jpg (12675 bytes) Press the 'Spin Dup' button and a question mark will appear at the cursor. Click anywhere in front view.
9.jpg (23558 bytes) This is what we have so far. If you havenet don so already convert the body to a mesh with ALT+C. Then select the body and the fins and join the meshes with CRTL+J.
10.jpg (13043 bytes) In front view add a CURVE>>NURBS CIRCLE and subdivide it with WKEY_1_ENTER.
11.jpg (14419 bytes) Duplicate the curve with SHIFT+D the reduce the size with the SKEY.
12.jpg (14031 bytes) Look at the adjustments to the points.

13.jpg (10758 bytes)

Go to the Edit Buttons (F9) and set the extrusion. The values will be differnet depending on the size you made the torpedo.
14.jpg (11467 bytes) That's all there is to this som' bitch!!!